Topic 1: The Death Spiral of the Economy

Looking at the economic model of the block-chain-related game industry we found out that the market is mainly based on the economic model of replenishing the older funds with the later funds. Except for the first round of investors who have a more considerable profit margin, the investors later on have to bear a very high risk of failure.

Countermeasure: Earn while you play - the huge metaverse economy

MetaArks will unlock various revenue flows in four stages for travelers to profit from:

Four stages of gold flow

  • Gold from producing items for sale/rent in MetaArks NFT market

  • Revenue and circulation royalties of the creator’s revenue mechanism

  • The governance tokens obtained from the treasure chests/celestial beast events

  • Collection / Achievement-related rewards

Stage 2

  • In social game arena mode, governance tokens are paid by both players

  • Web3 brand sky island generated transaction fee

  • Advertising gains from private land

  • Advertising gains generated from the guild’s territory

Stage 3

  • Ticket proceeds from privately owned entertainment facilities

Stage 4

  • Governance tokens generated from successful pet attacks/defense of the home

  • Governance tokens generated from pet battles

Social interactions and the market will generate all players’ profits, and some of the money will be returned to the MetaArks reward pool in the form of taxes so that the economy of MetaArks can circulate positively, thus reducing the chance of a death spiral of economy.

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